Mario Kart 7 Wii

  понедельник 02 марта
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Mario Kart 7 Wii Average ratng: 9,6/10 5311 reviews

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Mario Kart Wii for Wii.If you've discovered a cheat you'd like to add to the page, or have a correction, please. Mario Kart 7 (styled as MARIOKART7 and commonly abbreviated as MK7) is a Mario based racing game exclusively made for the Nintendo 3DS (can be played on 2DS though). It is the seventh Mario Kart game in the series, (ninth including the arcade games) and the third for a handheld console.

Hacker evolution reviews. Contents Differences from Mario Kart 7Despite being described as a 'remake' of Mario Kart 7, the game is based almost entirely off of Mario Kart 8 Deluxe, and as such includes several of the changes made to the formula of Mario Kart 7 made in that game as well as Mario Kart 8. Mario Kart 7 Deluxe also includes the 200cc engine class for both normal races and the Time Trial mode, as well as the reintroduced in Mario Kart 8 Deluxe. For the most part, the game plays identically to Mario Kart 8, and includes 12 racers at once as opposed to the 8 that Mario Kart 7 did.

This again.Unused Graphics Character EmblemsTwo dummy textures for character emblems. These are 32x32 pixels each, whereas the final emblems are 64x64.

The first one featuring the letters 'L' and 'R' can be found in many archives, while the second is only found in a single archive.Dummy Mario Circuit image EarlyFinalA dummy image that appears in two track archives: Neo Bowser City and Luigi Raceway. It was originally rotated 90° clockwise, but has been rotated for ease of comparison. Course info (kmp)The early kmp is partially empty, only global objects, routes and areas exist. The model Garage.bcmdl is an early version of the garage that serves as the background for the character/kart select screen. Unlike the final garage, the door is on the right-hand side instead of the back, and the only decorations it has are some cables and a set of tires.

It has no textures, but the vertex shading still remains.Unused ItemsIn RaceCommon.szs/ItemReactTable.bin, if viewed in a hex editor, there are 2 unused item functions for Fake Item Box ( FakeBox) and Mega Mushroom ( BigKinoko), indicating that they were planned at one point during development. It is possible to revive them, but so far it crashes the game, or a glitched item appears which does nothing. They probably crash the game because either the items are missing their item models, or they have incomplete functions.Unusual Item BoxesOn Rainbow Road.

After the first gliding section, there are three Item Boxes hidden under the planet's rings. They can only be collected by flying under the rings and back up onto the course.

Unlike the Super Item Box retained in DK Pass (DS), which has a unique item distribution of only speed items and Red Shells, they appear to have no special characteristics. Unused Battle Mode Item FunctionsThe Blue Shell, Lightning, and Bullet Bill can't be obtained under normal circumstances. These items will have unusual effects when hacked in.Blue ShellActs like a Green Shell but it goes on forever. The game crashes if it goes out of bounds.LightningShocks the players but it doesn't always give out a point per player. The players do not shrink, and they keep any items they had.Bullet BillFollows a route similar to the CPUs, and like the Blue Shell, the effect lasts forever. It performs tricks automatically.

After a while it will get stuck in a loop. Unused 'Race Number' StringsInside the message file at UIcommon-XX.szs1DAA5659, there are the messages for indicating the race number (1st, 2nd, 3rd, final). However, there are also messages for all the way up to the '31th race', allowing for a maximum of 32 races. It is likely that this would have been used with a feature for customizing the number of races in VS mode or online tournaments, both of which are locked to 4 races at a time.Unused Lap SettingLike in, there is an unused value in the track's settings file which controls the number of laps.

Modifying it doesn't seem to affect anything in-game, however. The game only has Lakitu signs for three laps, so it would be unable to properly indicate any extra laps.Miscellaneous Test Items. To do:Check for this content in Taiwan and Korean releases.In the download play child application (sent by the game to other consoles in Download Play mode) there is a 1.5MB file called CTRDash.xmap which has all of the 21305 function names and addresses of the download play executable. Since all of the addresses match the assembly code, the file was probably added or updated with the latest compilation of the child app. (Source: Original TCRF research) Regional DifferencesAcross different regions, certain tracks and vehicles have different names. These are the names that differ between the European and North American releases, along with a direct translation of the Japanese original (not counting retro courses).Interestingly, unlike a number of other Nintendo games with separate localizations per region, it's the American script that tends to be more literal and the European script that takes more liberties.