Gravity Rush Remastered Trophies

  понедельник 16 марта
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Gravity Rush Remastered Trophies Average ratng: 5,2/10 6277 reviews

Gravity Rush Remastered Trophy Guide. Difficulty: ** A third-person action adventure set in an open world where the player-character uses her powers to defy gravity. The majority of the trophies are reasonable, though some challenge-related trophies can be difficult.

Game NameDifficultyTrophiesDeveloperCountryBronzeSilverGoldOnlineDLC
Gravity Rush Remastered**40Team GravityJapan25104024

Successfully complete one of the following tasks to get a trophy: It's all Relative (Platinum): Collected every trophy. Lost Kat (Bronze): Awakened in Auldnoir. Ancient Game Hunter (Silver): Defeated the rare Nevi in Rift Planes: The Ruins. Burning Game Hunter (Silver): Defeated the rare Nevi in Rift Planes: The Inferno. Find out the best tips and tricks for unlocking all the trophies for Gravity Rush Remastered in the most comprehensive trophy guide on the internet.

Gravity Rush Remastered

Gravity Rush Remastered is a third-person action adventure, directed by Keiichiro Toyama, the creator behind the Silent Hill and Siren series. The game was originally released for the PlayStation Vita in 2012, and ported onto the PlayStation 4 in 2016. The player-character uses powers to defy gravity, allowing her to run along walls and ceilings, levitate, and fly. Enemies are defeated either through melee attacks, or by levitating objects and throwing them. The story progresses through manga-like cut-scenes.

Kat awakens with amnesia, and finds herself in a floating city named Hekseville. Without knowing who she is or where she came from, Kat befriends a mysterious cat which passes on to her the ability to manipulate gravity. She must uses these powers to save the city from the strange creatures called the Nevi that are terrorizing the citizens, and stop the gravity storm that is threatening to destroy Hekseville.

The original Gravity Rush received mixed to positive reviews with an average score of 82%, praised for its engaging characters, stylistic setting, visuals, and controls, though criticized by some for repetitive battles. The story was either loved or criticized by different online magazines.

This is a high 2-star difficulty, only because getting gold on a few of the challenges can be quite difficult. However, a good chunk of the trophies are story-related, and no trophies are missable. Most of the challenges are fairly reasonable in getting gold, though as we said, there are a couple which can be quite frustrating and will take multiple practice tries.

Expect anywhere between 20-30 hours for the Platinum, depending on your skills and luck with the challenges.

NOTE: The trophies on the PS4 have a separate list from those on the PS Vita. Starpoint gemini 2 best ships.

There are no missable trophies to worry about, so simply start by going through and completing the story. There are 21 Episodes in total, though the overall story is not very long, and can be completed in under 10 hours, depending on how much exploring you do. Along the way, you'll be naturally unlocking all the story-related trophies.

Once you finish the story, you'll enter a free-roam mode. Your next step is to complete, and get a gold medal on, all 20 Challenges. By now you should be pretty used to the controls, so getting gold on most of these shouldn't be too difficult. However, a few can be quite tricky and even frustrating. Just keep practicing, and check out some of the videos and challenge guides under our Links tab to help you.

Finally, if you haven't unlocked the Platinum by now, simply mop-up anything you're still missing. Check out the Gravity Rush Remastered trophy guide links under our Links tab to see what you still need and their requirements.

First, here's a detailed Walkthrough on GravityRushWiki:
https://gravityrush.fandom.com/wiki/Walkthrough

A Walkthrough on IGN:
https://www.ign.com/wikis/gravity-rush/Walkthrough

And a text-based Walkthrough by KOH13:
https://gamefaqs.gamespot.com/vita/620274-gravity-rush/faqs/64450

Dark_Raven666, hutch_2100, and mugiwara84 have a great Trophy Guide here, which includes the DLC:
https://www.playstationtrophies.org/game/gravity-rush-remastered/guide/

A detailed Trophy Guide by Compalicious:
http://ps3trophies.com/forums/showwiki.php?title=PS-Vita-Trophy-Guides:Gravity-Rush-Trophy-Guide

And a great Trophy Guide by casaquinha:
https://psnprofiles.com/guide/6233-gravity-rush-remastered-trophy-guide

Here's a Manhole Locations Guide Video by factor747:
https://www.youtube.com/watch?v=8yLQQsPD-zQ

And a Mysterious Couples Locations Guide Video by factor747:
https://www.youtube.com/watch?v=hzsi1thhYEM

And a Manhole / Strange Couples Locations Guide by Dark_Raven666:
https://www.playstationtrophies.org/forum/gravity-rush/181636-gravity-rush-manhole-mysterious-couple-location-guide.html

A useful Challenge Guide by Dark_Raven666:
https://www.playstationtrophies.org/forum/gravity-rush/181634-gravity-rush-trophy-guide-road-map.html#post3252567

Finally, here's a basic Trophy List:
https://www.exophase.com/game/gravity-rush-remastered-ps4/trophies/

Related

Good evening, PlayStation fans, I’m thrilled to bring you some breaking news from Japan Studio via Tokyo Game Show 2015!Gravity Rush Remastered, an upgraded version of the highly acclaimed PlayStation Vita hit, is officially making its way to PS4 on February 9th, 2016.Brought to life on the big screen by the team at Bluepoint Games, you’ll be able to join heroine Kat and her sidekick Dusty as they soar through the enchanting city of Hekseville like never before. Did you guys see how it looked though? I have a hard time fathoming the game running on Vita anywhere close to that. Unfortunately, the western market for Vita is too small for all of us owners to cry foul play at Sony. Us blog posters and forum visters are a small portion of the market, and overall Vita is just a niche device.

If this franchise can reach a larger audience and maybe sell a few million units, that’s a great thing. I do hope Sony isn’t done with handheld gaming, but I’m not going to act like I know anyone with a Vita lol. @ DJTomato: It’s a shame you are willing this game just because the PS Vita won’t have it. As someone who studies in video games, the improvements they seem to be bringing for the sequel will be welcomed by both fans and newcomers of the series.Please reconsider!! You might not want to miss this.p.s.

Take into consideration that before Gravity Rush became a PS Vita “launch” title, it was scheduled and in production for PS3. So the game was originally set to be a console game in the first place.

As a big fan of Gravity Rush, sure it is sad to not be able to play it on the go as I used to, but I am happy to know that SCE is giving the Ip another chance, despite the Vita game’s sale figures. I have been gaming for ages since my first bootleg of wolfenstien back in 79 a year before it released, Also i own every console and handheld main stream since the Atari 2600 and the vita is the only system i felt that a company just slapped its consumers in the face and never cared one bit and this person deserves all the criticism. Why not just make every game multi platform then because you need them to sell consoles and maybe if Sony hired people who have faith in there own products it could have been just as big as the 3ds as its hands down better in graphics and controls. They dont support nothing after they get there fare share or they just drop it like the PSTV why even make it if you were going to not support it after 2 months of release.

Sick of excuse making it to reach more gamers LOL ya just like tombraider how they said they made it a 1 year exclusive for the fans it a lie and we know it. Thanks for the comment back, Nick! Here’s what I’m looking forward to with this one, now that you’re asking me about that:1) DUALSHOCK 4 vibration and touchpad support2) Expanded control scheme using each button the controller3) English and/or Japanese voice over options in addition to the original fictional language voice over4) Awesome PS4 exclusive surprise of some kind (An exclusive level or ability, Raven as a playable character)5) Demo voucher for Gravity Rush 2!I know that 3 and 5 are a huge stretch, but any and/or all of the above would be awesome!Thanks again, Nick!

GREAT CONFERENCE SONY! I LOVE YA!!!!Also, Vita is dead! Please forget and move on!Handheld gaming is a waste of money anyways, these days, you can easily get a cool awesome games for free on your iPhone and/or Android. Imho, handheld gaming is too expensive, sooner or later, it will be replaced with smartphone gaming completely! Same with console gaming of course.HOWEVER, with the PS Now, i can see the future of playstation become even a much bigger branch than just a console with exclusives, it would probably become like a YouTube Apps but for hardcore gaming!Again, great show, Sony!

Don’t let the trolls & haters put u down! LOL go outside stop gaming. Apple LOL yes those amazing games are you even a gamer or just a person who buys one game a year like cod because no gamer would ever say something that dumb or at least no adults that have been gaming for a good while. That actually infuriates me as these junk phones and the cheap games are what is flooding gaming and making the gaming scene worse every year. Go play bio shock its utter garbage on those devices and destroys the whole feel of the game just like all the games they try to make for those phones that sheeple buy. Do you drink starbucks also and sit in there with your Laptop LOL.

Gravity Rush 2 being a PS4 exclusive is some major disapointment. Once again game was ripped apart from the hardwere where it feels best. Won’t be buying it unless the price will be very low. Very sad, very very very sad. Even more when trailer of GR2 doesn’t really feel as big improvement over Vita version models, shadows it doesn’t look like PS4 game.But anyway anyone complaining on Mr. Nick Acordino is meanie!He is nice guy!

And we in EU still want to clone him and hire his clones for eternal work in SCEE.(did I sound like a creepy stalker?:P). “Gravity Rush 2 being a PS4 exclusive is some major disapointment. Once again game was ripped apart from the hardwere where it feels best”You do realize that originally the game was set to be a console game (PS3) before the project shifted to PS Vita. They needed launch titles for it. We are lucky this game was even released for PS Vita in the first place.“Won’t be buying it unless the price will be very low. Very sad, very very very sad.”Oh come on! That’s the kind of attitude that brought the PS Vita game to fail commercially.

Also like some people said, the game’s budget is higher than you would usually get for Portable games (not mobile). Furthermore, a lot of people wanted to play this on PS3!:S. “Even more when trailer of GR2 doesn’t really feel as big improvement over Vita version models, shadows it doesn’t look like PS4 game.”That’s completely false. The models for the characters easily seem to be of higher resolution. Even the shaders used are of higher quality. They might tried to recreate the look achieved in the Vita game, just to keep consistency across the two games visual identity/style.

Although, there seems to be a problem with the Anti-Aliasing quality, which should be fixable by the time it releases.– Also, just in terms models geometry, it looks way more busy and dynamic (way more cars flying around, way more people walking and hanging around) than what the PS Vita could actually handle system-wise (I didn’t see any performance hiccups so far in the trailer).– Furthermore, the scale also seems to be five times bigger than the original game’s world, just based of the depth of the levels they showed. – Also, the lighting system based on the fog’s depth, the game could be using PBR, which in return helped improve the quality of the static and dynamic shadows (which look cleaner and sharper) and made the lighting look more “natural”.As someone who studies in video game development, these improvements are easily noticeable especially for eveything they showed so far in the trailer. All in all, as a big fan of the IP, I welcomed all those changes (even the platform switch) as it could help them achieve more with the PS4’s power/specs and push the IP and brand further than what they could possibly wish for. And that’s the most important point in all this brand recognition. Despite having a Vita and being a huge fan of the system and its potential, it was dead in the water for a long time. No matter how much SCE would have invested in it, they didn’t have the CODs and GTAs from the Third Parties to back it up (which helped boost the PSP total sales). Despite having released some really cool games and new IPs (Soul Sacrifice, Freedom Wars, Gravity Rush, etc), the fact that most people and gamers (casual or core) weren’t willing to pay the usual full price for its games (30$ – 50$) slowed its progress to a point that it was no longer profitable to make “AAA” level of games for it.p.s.

I also wish for more First-party to announced at PGW, but I know it won’t happen. They already said that ALL of their teams are working on PS4 games/projects/apps. I am pretty sure the Vita wouldn’t be able to handle Gravity Rush 2 on a technical level without making any sacrifices to the Art Direction or the core level design and game mechanics of the game, hence why it is exclusive to PS4. Imagine the possibilities they could achieved with the PS4 based on what they’ve done on Vita. In terms of scale or dynamic environments, it could change the quality of the endgame/experience for the better, mate.

Trust me, this platform switch should and could help with the brand’s recognition with the PS4’s current success. Gravity Rush is really a cool and great game that deserves to be promoted and featured on the PS4. Will someone from the PS Blog (or SCE in general) kindly hear this? Promote the hell out of it on PS Store, on your youtube channel, on the blog release a demo if you need to. This game and the IP needs that kind of exposure. If you want Gravity Rush to be recognized among Playstation’s greatest series/franchise (like LBP, Ratchet and Clank, Sly Cooper, Uncharted, etc), let people “SHARE” their experience with the game. Offer a demo or beta for people who pre-order at their local game shops (Best Buy, Gamestop/Eb Games, Amazon, etc) and let them do the “free” marketing with the things they might share (videos, screenshots).

Hey F4r0Atak, while its true PS4 would be able to handle the graphics, it doesn’t mean that the Vita should just be left in the dust like that.“I am pretty sure the Vita wouldn’t be able to handle Gravity Rush 2”The game wasn’t even released yet and you already know whether it could handle it or not? That’s what people always talk about the 3DS but Nintendo pushes for their handhelds anyways, see Xenoblade Chronicles, Monster Hunter etc. Those games did great anyways.

Trust me mate, it’s not always about the art direction, graphics etc. Mechanics wise, it handled good and really unique for the first game, where is the problem?“Gravity Rush is really a cool and great game that deserves to be promoted and featured on the PS4.”It deserves to be promoted and featured on the PS Vita as well, especially since it was the original platform it was released in. Going around almost everyone’s posts about how PS4 is the only one that can handle this etc etc. Goes to show that you only care about the PS4. Have some consideration as well since you own a Vita. Not everyone owns a PS4 you know. This was known since last year.

GR2 was not going to be on Vita.I’ve said this for years, Vita is just an indie game console for Sony, and not even the best ones. Just a PS4 additional controller.Last physical game I bought for Vita was Killzone, and digital Castlevania Symphony of the Night (PSX).

It’s bee over a year since I grabbed it, until the other day.I felt I had a WASTE OF MONEY in my hands, in was painful.Thanks Sony for not giving a flying F for Vita OwnersGR2, Tearaway 2, FF Type Zero (that was low)I keep my words from 2 years ago. You deserve to get the Vita hacked. Gravity Rush 2 not releasing was a matter of technical limitations with the system.Tearaway 2 doesn’t exist. Despite being considered one of the best games on the PS Vita by both the critics and gamers, very few people bought it on Vita, which lead to a commercial failure.

Tearaway Unfolded on PS4 was just a way to breath some fresh air in the game’s life and potential. Both games and IPs, Gravity Rush and Tearaway, deserve brand recognition and the exposure the PS4 could offer to them.FF Type Zero it was just Square Enix not giving enough F about a Vita version. They even dropped support for the FF Aegito version they had release a year ago I think, before re-releasing it on mobile.:S. I am pretty sure if the PS Vita released before the mobile and tablets got hugely popular in gaming, it would have done way better. Altough, the mobile gaming is one of the main reasons it failed commercially. SCE did poor in insane amounts of money in their “AAA” first-party games, altough they barely broke even in most cases.SCE’s decisions to drop it before loosing to much money was the best decision they could make.

Despite having a wonderful piece of hardware, Third Parties want more than just technical prowess. Inflating budgets for “HD” games didn’t help either, especially since the Vita games were semi-HD in native resolution, which both the amount of content, its performance and its visual quality.

Making “HD” games is crazy expensive since you need specialists for certain things trust me on that.