Ghost Giant Game

  суббота 21 марта
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Ghost Giant Game Average ratng: 8,3/10 3692 reviews

Ghost Giant is a heartfelt puzzle story in VR about trying to keep life together with a little help from a very big friend In Ghost Giant, you are the protector of the lonely little boy, Louis. Apr 16, 2019  Ghost Giant (2019) Animation, Comedy, Fantasy Video game released 16 April 2019 You play as the protector of the lonely little boy Louis. Invisible to everyone only him and you can explore his world and help him and the citizens of Sancourt.

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Has all the warmth and wonder you’ve come to expect from VR storytelling. It’s got a diorama world of small miracles to explore, cutesy characters to fall in love with and even a handful of subversive themes to pick apart. It doesn’t take long to fall for these charms.

But Zoink Games’ VR debut then goes an unexpected extra mile. It takes these elements and adds a secret ingredient to the mix: you.Zoink mines virtual gold from deceptively simple concepts: companionship, kindness and, for the deeper crowd, our reliance on and manifestations of those themes in times of extreme distress. Ghost Giant is a thoughtful game, one that’s not afraid to tackle tough subjects in new ways. For that, it’s something I’ll cherish for a long time to come. Rarely has it felt so good to simply help. Ghost Giant introduces us to Louis, a young kid from the fictional town of Sancourt.

We meet him out by an old hangout spot where he’s quietly sobbing. His tears start to flow toward you and, before you know it, form two hands you control with PS Move controllers. After a flustered introduction, you become an unlikely problem-solving duo, charting a path toward Louis’ deeper troubles.Ghost Giant first establishes bonds familiar to those that played. Micro fist bumps, constant eye-contact and friendly waves between you and your friend are just as potent as ever here. Louis himself is a wonderfully realized bit of work; at times he’s a peppy youngster that zips around with an enthusiasm that’s tough to keep up with. He’s joyfully voiced and often a pleasure to be around, uplifting the already feather-light world. The same is true of the rest of Sancourt’s inhabitants, which resemble something like an Animal Crossing cast with a touch of world-weariness.

Three cool cats sit on a bridge and complain about the lack of art in town until you paint a giant burrito. A hard of hearing pelican locked in argument with a walrus keeps mishearing requests (“You collected kelp here?!”). It’s both ridiculous and delightful in equal measure.In fact, just about every presentational aspect of Ghost Giant is a marvel in its own right. Each of the game’s 14 scenes is a miniature theatre production with stages cobbled together from nuts and bolts. Louis enters a house and you’ll have to pull a lever to rotate the building or outright lift its roof off to see what’s going on. Adorable little-big interactions are hidden in every corner, whether its dressing townspeople in hats you find in the environment or tossing a basketball into hidden giant hoops (which is sometimes an inexplicably difficult task). I’d be remiss not to mention the melancholic soundtrack, the soothing whispers of which still linger as I write.These features are whimsy and memorable, though they hide Ghost Giant’s darker side.

Zoink’s weird and wonderful work is a Trojan Horse disguising a bold take on depression and neglect, one depicted from angles not always considered. Louis may be an animal, but the developer’s sensitive handling of these subjects gives him remarkable humanity. He’s thrust into a reality in which he’s inescapably out of his depth, driven by fear and false hope. Ghost Giant is not a game about depression, it’s a game about its wider impacts on the ones we love and the way we cope with that. It uses scale, intimacy and lighting to rawly communicate the crushing weight of these topics and there’s heartbreaking believability in the way Louis hides his situation from his friends.More appropriately, though, it gives your interactions with Louis tangible weight.

I wanted to pet Quill and fist-bump Astro, but I found myself desperate to comfort Louis, to be there for him. You seize every opportunity to lead his mind elsewhere, be it getting him to recount family stories as you poke around his home or, in one particularly splendid sequence, giving him a ride on a cloud. These are instances with an alarming sense of responsibility and privilege. Conjuring such complexity is Zoink’s greatest achievement and it’s what I’ll carry with me moving on from Ghost Giant.With all this narrative intricacy, it’s easy to forget that this is, in fact, a puzzle game.

Fortunately, it’s a pretty good one. Challenges are at their best when they’re interwoven with the story. At one point you start to make it rain by clashing clouds together in an awesome show of might. In another I tickled a coughing clam to reveal the prize that he was choking on.If anything, Ghost Giants puzzle’s are more a means of justifying its existence as a VR ‘game’ more than they are a reason to buy it, though.

They’re not always as elegant as the world and story around you. Early on Louis is looking for a way to disguise himself before heading from his farm into town. I looked around in search of a scarecrow I could undress to help out, but found none. Instead, a rat ran out of a nearby building wearing a fake hat and beard. You’re usually meant to scratch your head during the puzzle, not after.

Other levels are just a few steps beyond your logical thinking and slow you down for longer than you’d like.Ghost Giant feels significant. Not just in its assured navigation of heavy subject matter, but in the way those themes bleed out into the wider world and the interactions you share with Louis. It’s an experience in which emotional weight guides your each and every action, giving you reason to act beyond a simple state of failing and succeeding. It is at times delightful and at others unflinching, with moments of VR purity that tear down the barrier between you and your companion. If you want a look at where the true power of VR lies, look no further than Ghost Giant.Ghost Giant will be available on PSVR on April 16th. Read our for more information on how we arrived at this score.

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Ghost Giant (PSVR) – Louis needs a helping handThe makers of Stick It To The Man create their first VR title and it’s one of the most charming and emotional story-based games of the year.For some reason there’s a lot activity around VR this month. It seems to be just coincidence, because there aren’t many other new releases to compete with, but as well as there’s also been a suite of interesting PlayStation VR games, of which this one is definitely our favourite. Not just because of what good use it makes of current VR technology but because it’s a great interactive story in its own right.Technically Ghost Giant is a first person game, since you play the role of the eponymous oversized spook, but in practice it feels very much like a third person title – like a mix between Animal Crossing and fellow VR game. You don’t control any of the little animal characters yourself but you can interact with many parts of the game world and pick up and throw objects.

The only person that can see you though is a very sad young cat named Louis. AdvertisementYou first come across Louis at night, as he’s balling his eyes out at a lake near his farmhouse. He’s upset over his mother, although what exactly has happened to her is never explicitly stated and while at first it seems as if the backstory of what’s going on, and who your ghost character is, is all too obvious the game is far more nuanced than it first appears.The storytelling and dialogue in Ghost Giant, written by Swedish novelist Sara Bergmark Elfgren, is excellent. Perfectly family friendly and yet with a hint of darkness that makes the unfolding mystery all the more touching.

The developer is Zoink!, the Swedish studio behind the excellent and its disappointing follow-up. They also did 3D Metroidvania, but the former two were both clearly influenced by old school point ‘n’ click adventures and so too, in its way, is Ghost Giant.Although initially nervous of ‘you’, Louis soon realises you’re not dangerous and ropes you into helping with the neglected farm and his other troubles. Soon enough the game’s structure becomes clear, as you move between a series of dioramas that look like sets from a stop motion children’s animation come to life.

The visuals are absolutely delightful and peering around at the little world in all its detail is a wonderful use of VR, especially once you realise you can open up many of the buildings like a doll’s house, in order to peer inside. AdvertisementYou can’t move but you can turn around in a circle, to view one of usually three or four static angles for each area. You interact with the game world using the PlayStation Move controllers (there’s no option for DualShock) and at first all you’re doing is picking up objects too heavy for Louis to handle. But soon you learn to manipulate more complex objects like keys and pick up and throw pine cones and other missiles to hit targets in the background.Once these basic skills are learnt the game starts to throw proper puzzles your way, all of which have solutions that are pleasingly logical but also involve manipulating the game world in a way that only makes sense in VR. For example, at one point you need to mix different colours of paint, each of which is obtained in a completely different fashion and ends up with you holding a mop like a paintbrush to paint the picture yourself. Or there’s a tricky level in a graveyard/rubbish tip where you end up using a crane as a fishing rod to snag items you previously thought too far away.

The only technical flaw is the fiddly calibration for the headset and the Move controllers, with the precision of your throwing so inconsistent it had us pining for the Nintendo Labo Elephant. The only other problem is the fact that characters will often happily talk over each other, creating an impenetrable babble that makes you feel like you’re stuck in a Robert Altman film.Ghost Giant is an immensely heart-warming adventure, with the just the right level of ambiguity in its storytelling that you can see it as either a simple feel good tale or a more complex parable that deals with grief and responsibility. Either way it’s another must-have release for PlayStation VR and a virtual world you’ll never want to leave. In Short: A wonderful mix of cutting edge technology and nuanced storytelling that instantly becomes one of the best games for PlayStation VR.Pros: Excellent script and storytelling with just the right level of nuance and ambiguity.

Excellent graphics, in terms of both art design and use of VR. Clever puzzles and very little repetition.Cons: Quite short, with very little replayability. A few minor bugs and frustrating throwing action.Score: 8/10Formats: PlayStation VRPrice: £19.99Publisher: ThunderfulDeveloper: Zoink!Release Date: 16th April 2019Age Rating: 3.