Elona Bogopolsky

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Elona+ is an extensive modification of Elona developed by Ano.Elona+ is not an official continuation of Elona. As development of Elona+ is in Japanese, a translation service such as Google Translate may be helpful. Due to the difficulty with getting translated changelogs, this list is no longer maintained, and may have some old info.

Contents Changes North TyrisNorth Tyris E+ (No landmarks for treasure map hunting version is. Many old important NPCs have new portraits or have their portraits redrawn. All important NPC sprites and several of the sprites of NPCs in towns have been changed to fix the terrible resizes. A list of portraits and sprites are now here:. Just south of the lies the.

It allows you to leave pets to train slowly. The pets you leave there will not count against your pet limit. You can also pay to increase the skill of your pets. Leold (mentioned above) does appear at the Cyber Dome, but has not function other than to give out untranslated advice to new players. He will not offer real services until you complete the Elona. After you do so, he will appear in South Tyris instead. Also, when the North Tyris part of the main quest is completed, will become, powering up to level 100.

Additionally, her powered up version levels up when defeated. will appear in, and sells for music tickets.South TyrisSouth Tyris E+.

now has actual content, and can only be accessed after completing the. New towns, non-random dungeons and dungeon bosses. Defeating fast/tough monsters gets you, which can be spent by talking to the NPC in, the refugee camp. can be traded with in for herbs, diaries, and other rare items.Lost IrvaLost Irva E+. Listed in the game as 'Act 3', this is the next part of the in Plus. Details on locations and how to reach them can be found in the page. The quest itself has not been started as of this update, but when it is it will likely be added to the main quest page linked above.

Early updates to the continent do include sub quests, but while you can be given the quests there is no way that you could complete them. After finishing the South Tyris part of the quest and visiting Lost Irva for the first time, Leold will move from Ruoza to. Any AP training you need must be done there.

The system can be used to add new to existing and unique items.Race changes. A couple of the NPC races have been changed, and a couple were added.

Has become, is, is and is. These have presumably been changed since there are more NPCs that use these races. The actual changes to stats are minor.

Also, there are three new races, and. Changes to races has changed the stats of some NPCs. These changes are reflected in the individual character pages. Later patches added the and races.

Two additional character ' can be set during NPC creation. These have been included in many of the new enemies. Bit 32 is cTemper, which apparently the ability to self-buff with a -like berserk. Bit 33 is cArmour, which seems to be damage reduction similar to, but less powerful than, metal-type enemies like bells. This can be seen in enemies like the.Class changes. and can now be chosen by players as classes. Classes now have a hidden feat unique to the class.

They are detailed.Skill changes. is now based on (and hence trains) rather than, and also trains random skills when used. While it did give an amazing amount of stat gain, it has been changed to only work well over long distances. needs to be at 20 rather than 16 to gain the Draw Charge and Fill Charge. It also now affects potions. Throwing or drinking them also trains the skill.

gets less rewards, but is easier to use. However, it trains slower than before at higher levels. Much easier to use in town, although higher level NPCs will still stone you. apparently trains faster for a player than pets, but it's hard to make out the translation., once a joke in normal Elona, has been added as a real skill.

It gives a speed boost while Wet. The increase in speed is (skill level/2).

allows you an increased critical chance if you haven't been seen yet. Landing a critical like this trains the skill. It apparently couldn't train for pets before, since it's mentioned that it does now.

and now are used and trained at some gathering spots, detailed below. will always work if you are standing on the trap and search. does not train when seeds are planted. (Instead, the value of the crop was planted at harvest time experience of their own has increased) Increased experience when harvesting the crops instead?. affects breath weapons.

As of version 1.41 it also influences the chances of and the failing or destroying the item. is now will-based rather than perception-based. can be trained by drinking or throwing potions in addition to item creation. offers the option to spend more money at once to raise the rank by exactly 50. This is not only faster, but is also cheaper in terms of gold per rank compared to investing the smaller amount of money over and over again.

The following skills have changes but don't have an accurate translation. Riding: (Experience to enter a value on the skills of horse riding horse if you have a riding skill in riding, when you hit the attack of the horse. Riding skills to the up position to mitigate the degradation rate when calculating speed riding. As well as theft, but there is no enchant was not taken over in the gene synthesis document does not exist corresponding learning-has not changed.

Skill is increased by the PC and remote physical damage caused by attacks in neighboring riding.)?. 'Closeout' (I think this is evasion or greater evasion): (Hitting the target to be preferred in critical judgment.

In addition, the gravity state is disabled.). Heavy, Medium, and Light Armor:. You will only train either Heavy, Medium, or Light Armor, according to the weight tier you are currently equipped under. (Also felt that becomes difficult to grow because of the skill closeout. Adapt to both the player and pet.)Special action changes.

Some other special actions can be learned when leveling up after reaching a certain skill level, similar to the Tactics and Draw/Fill charge special actions. They are detailed.

Several new special actions have been added for NPCs, detailed. All melee weapons except scythes have a new invoke. The power and frequency depends on your scores. More details are.Spell changes. A few spells have changed, they are detailed.

Later patches have added major changes to spellcasting. This is also detailed in the spells page.Changes to and. is no longer based on and so always gives the same permanent boost no matter how many times it's drunk, +4 if uncursed and +8 if blessed. However, its cost in at has doubled from 30 to 60. The drop rate for has been greatly reduced.

can now be acquired by playing. There's a new potion, Speed Upper, which permanently increases by 1, regardless of whether or not its uncursed or blessed. Blessed potions of have been buffed to increase the potential of every attribute except for speed and luck, by 100%.God changes. Changes to gods are detailed in the section of the Gods page. Other individual changes to gods are listed in the individual deity pages.Tools. The is a new crafting station.

Unlike the other crafting stations, it doesn't use gathered from, but uses actual inventory items. Also, a single recipe might use more than one skill.

The taming whip can be used on to prevent them from picking up and from the ground, and from eating off of the ground. Existing crafting items have had their material requirements changed, and many items have been added. The list is fairly large. Some of the items you can craft are used in the new system.Ether Disease. Added the 'ears of the beast' mutation.

It adds 10 + (Level / 4) perception, and forbids use of head slots.Status effects/hexes. Status effect changes are detailed in the page. Several new hexes exist, but these have not been chronicled.Services offered by NPCs. Training a from a is capped at 30, reached at level 140 of the skill. Learning a new skill is now capped at 50 platinum coins, regardless of how many skills you've learnt. As of version 1.41 the maximum has been reduced to 10 platinum coins to train and 15 platinum coins to learn a skill, but the minimum has been increased to 5 platinum coins to learn a skill, and 2 platinum coins to train a skill.

The cost of getting info on an from the has been reduced from 10,000 to 1,000 gp. The healer, in addition to restoring attributes for 500 gp, will uncurse the equipment of you and your pets for 2,500 gp.

Blacksmith will offer to 'harden' your weapons and armor for you, just like if you read a scroll of enchant weapon/armor. They can be enchanted up to +10.

This is the only way to get to +10, since blessed scrolls of greater enchant still can only go to +6. The prices are:. 1,500 gold (1,300 in Elona+1.40 or later). 5,000 gold (2,200 in Elona+1.40 or later). 14,500 gold (3,700 in Elona+1.40 or later). 33,000 gold (10,600 in Elona+1.40 or later). 63,500 gold (16,000 in Elona+1.40 or later).

109,000 gold (22,600 in Elona+1.40 or later). 172,500 gold (30,400 in Elona+1.40 or later).

257,000 gold (39,400 in Elona+1.40 or later). 365,500 gold (73,900 in Elona+1.40 or later). 500,000 gold (91,000 in Elona+1.40 or later).

If you are a member of the, the cost of weapon enhancing is halved like the costs of other services. This is a massive amount of gold at higher enchants.Gathering from. In low danger-level you can gather from a sampling spot without having the associated, but as the danger-level increases the associated skill starts becoming necessary.

Further, the rune, camp leftovers and scrap wood sampling spots require the skill in the higher danger-level dungeons. The remains gathering spots use.Character customization and sprite changes. Character pcc sprites can now be set to 'Full-size' in the options, making them a little bigger and getting rid of the scale-down distortion. Newly created characters can change the name of their race and class at the start of the game. This does not have any gameplay changes, and is merely a cosmetic change.

Older characters can still be changed using the items detailed below. You can also change some of your character's attributes in the middle of your game. allows you to change your sex, with a couple of odd options. This is not very useful for players, but should work on pets if you want to evolve one as a certain gender type. The effects have been changed slightly in the 1.19 patch.

A bug that did not allow a pet to be evolved with the changed gender has been fixed in 1.20. The spell will let you pick a new nickname, bringing up the character creation random generator. and will change the names of your race and class respectively.

Changing the race is purely cosmetic, and you cannot gain a different race feat. Can be changed in 1.29 and maybe earlier versions by typing the class name in lower case. can now be paid to change the name and some of the descriptions on your items. More details are on his page.Food and drink items. Details on new items and changes to food have been added to the page.Game time related events. Similar to the, Plus has the which takes place in, which is in South Tyris. This takes place during the month of August.

During February, some stores (general store and possibly others) will sell 'kits for making chocolate'. These kits can produce the chocolate item if the correct options are selected. The chocolates can also be obtained by following the steps, under the option 'chocolate'. Giving the chocolate to someone will improve your relationship with them, although the specific effects require some research.

April adds an 'April Fools' event, which causes the townspeople to give you false information. This does not seem to work in the English version. The April Fools text is stored in the data/talk.txt file with headers '%AArea, /' and can be freely modified.

There's simply no default English translation available for the new phrases. Ultimate dragon simulator game download for free. If you pray during November at the while having enough to receive the third god gift (at least 4025), then the god you worship will be summoned as an NPC.Music changes. The music list has been expanded to include new tracks. The track names have been provided in the maps' individual pages when possible. A full list of new tracks has been added on the page. Lists which have been customized may need to add the new tracks before any music will play in some locations.

A new list can be generated easily by moving the current musiclist.txt file in the User/Music folder, then loading up the game. The contents of the old musiclist.txt can then be added to that file, replacing the matching tracks while keeping the new ones. Several places in the original game now have different or fixed music, such as the last boss music playing at the appropriate time.

In later updates, the music track numbers have been reduced by one when playing BGM CDs in-game, to eliminate the first track.