Earth 2150 The Moon Project Ural Tank

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Earth 2150 The Moon Project Ural Tank Average ratng: 7,6/10 7560 reviews

Moon Project is the expansion set to Earth 2050 and takes place before. Main battle tank unless you have the money to stick with the Ural HT. There's an Earth 2150 message board that can be of further help, if you need it.

This article does not any. Please help by adding citations to. Unsourced material may be. (August 2010)Earth 2150Version2.8.7.1,Release date(s)May 22,Mode(s),: T (Teen): 12+: G8+/2, downloadSystem requirementsWindows: 200, 32, 8 MB RAM, 8X CD-ROM drive, 6.1, 451 MB available space,Mac OS: 233, 32Earth 2150 also known as Earth 2150: Escape from the Blue Planet is a game, originally published in by and the developer and a sequel to the largely unknown. It was one of the first commercial full-3D games of its kind, although Pumpkin Studios' was released in the American market prior to Earth 2150.

A sequel to Earth 2150, was published in August. The game also has two stand-alone expansion packs:,. StoryIt is the 22nd century, after years of war and famine of unfathomable level, the world is returning to normal. 12 states of the previous have joined to form the United Civilized States ( UCS). While in, a new empire was being created under the Iron Fist of the Khans, these Mongol descendants gave themselves a name meant to conjure up an association with a glorious former age: the Eurasian Dynasty ( ED). The UCS now relied upon for all their needs, even their military is controlled by machines. GOLAN, the leader of the UCS military forces had recently been altered by order of the current President, leading to a number of glitches throughout the system.

One of these caused it to underestimate the Eurasian Dynasty's defensive capacities, causing it to initiate the movement of a large force to occupy the British Isles. This mistake resulted in another violent war, lasting almost a decade.

However, GOLAN managed to gain the upper hand against the battle-hardened Khans and so the ED resorted to the usage of advanced atomic weaponry. The ED attacked an encampment of UCS forces at the North Pole with a massive strike involving newly developed and untested atomic weaponry in an attempt to put a decisive end to the hostilities. The catastrophic resulting explosions pushed the out of regular orbit and towards the. Aware that the Earth's orbit has become unstable, a third faction living peacefully on the moon known as the Lunar Corporation ( LC) joins the war in an attempt to defeat or reconcile both sides for the common wealth. The objective of the game is to collect enough resources to build an Evacuation Ship, allowing the player's people to journey to and escape the looming - foreshadowing. Despite coincidental similarities in name, genre, game play, and plotline, Earth 2150 is in no way affiliated with. The FactionsEarth 2150 consists of 3 unique factions.United Civilized States: This faction is a that controls North and South America.

The name implies that the gradually expanded its borders to include the entire continent. The United Civilized States (UCS) is a highly technologically based Faction and have come to use to replace people in as many positions as possible. The UCS scientists created, under the supervision of President Jonathan Swamp, NEO and GOLAN; a huge step in technological advances, GOLAN was essentially leader of the UCS military, while NEO was interested in politics. It was a machine capable of matching and potentially far surpassing any organic general. It controlled the entire UCS army including all the.

These bipedal robots, or, are just as effective as a human-piloted vehicle. The UCS has a robotic theme to its structures and vehicles. They have exclusive access to powerful weapons such as grenade launchers, shadow generators, and plasma cannons. Other technologies include reverse-engineered anti-gravity propulsion systems from a crashed UFO, and modified 105 and 120mm cannons stolen from the ED.

UCS vehicles include Tiger, Panther, Jaguar and Spider Mechs, Gargoyle, Bat and Dragon aircraft.Eurasian Dynasty: Essentially a new based in, the Eurasian Dynasty (ED) use primitive (by 22nd Century standards) technology such as. As such, the ED has the most basic methods of power generation and needlessly complicated resource-gathering. Basic ED units are armed with machine guns, 105 mm cannons, and rocket launchers, while more advanced vehicles can be equipped with laser & ion cannons (developed in response to the UCS' habit of AIs) as well as nuclear missiles.

The ED has an industrial, -reminiscent theme to the design of its structures and vehicles. Some vehicles are the Pamir (reverse-engineered M1A2 Abrams tanks with a one-man crew), Kruszchev and Volga tanks, Ural 'defense tanks' (actually, large, dual-hardpoint tanks), Cossack, Grozny, Thor and Khan helicopters, as well as the most powerful navy.Lunar Corporation: The Lunar Corporation (LC) is a faction of space colonists who colonized the Moon and cut themselves off from Earth soon after the 3rd World War. Normally a Faction, the matriarchal LC are forced to head to Earth in order to secure minerals to build their Evacuation Ship (due to the Moon's general lack of accessible resources, in real life as well as in the game). The Lunar Corporation is by far the most advanced of the three factions, utilizing as well as vehicles (explained, in the game, as a result of researching technologies).

Because of this, they do not build trenches or dig underground tunnels like the UCS and ED. Also, instead of constructing buildings like the other two factions, the Lunar Corporation is able to transport them from orbit to the battlefield. In combat, they use exotic weapons such as electro-cannons and sonic weapons (originally a mining equipment). LC units generally have slightly less armor and firepower than that of the other two factions, but are equipped with anti-energy weapon shields that have twice the strength of the other sides.

In the single-player campaign, the forces of the LC are further bolstered by the solitary alien craft known as the Fang, a gift from the UCS in exchange for an alliance. Although losing this one-of-a-kind unit means instant failure, the Fang's weapon is capable of easily decimating any opponent it comes across—that is, until its ammo runs out. External links.

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FunkOff: I have to respond to the original post: I had an easy time re-playing the ED campaign on hard mode (last time I played this game was 8 years ago). At the end of the last mission, I'd managed to pour 4.9 million credits into the space port (I had to turn it off to not prematurely complete the campaign).The reason was my strategy, from the very beginning, was hyper-aggressive. The first mission, Ural, I attacked the moment I was able to and destroyed the entire base. I destroyed the enemy base and took their resources for myself.

This strategy is initially difficult, but gets much easier after you obtain the repair technology and the amazing type C tanks from the arctic 2 mission.Later on, once I got the UFO from the UCS mission, my strategy became even more successful because, in virtually every mission, the UFO could single-handily destroy an entire UCS base with no more than occasional repair support. I'd then use my type C tanks (and later on, heavy assault Volgas) to take out any LC bases.The enemy isn't like you: They don't have central bases where they can perform research. Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage.In the final mission, which for me was the Amazon because I did that mission last, I'd done such a good job destroying bases previously that the UCS has never managed to acquire Jaguars, Heavy aircraft, or even shields, so my UFO always tor their ground units to shreds. The LC fared even worse, having only ever achieved double chain guns, light aircraft and electro cannons: They had NO shields, NO heavy weapons and NO heavy chassis, much less a weather control device.I'm now replaying the UCS campaign and only a few missions in but having a harder time because the mission setups are making hyper-aggression strategies more difficult. In the first mission, the Ural, for example, in my first attempt I was able to destroy the ED forces soon enough that I stole 3500 of their resources, but they managed to conduct 4 researches to my 1. I re-started the campaign, re-attempted that mission and managed to steal 6500 of their resources while limiting their researches to only 3.

(The after-mission report screen shows you how many researches each enemy got.) Catching up to the ED will be harder, but you can bet I'm going to kick their asses every chance I get. You know, it would have been fantastic if the game's manual or anything had mentioned this.

FunkOff: I have to respond to the original post: I had an easy time re-playing the ED campaign on hard mode (last time I played this game was 8 years ago). Castle of magic. At the end of the last mission, I'd managed to pour 4.9 million credits into the space port (I had to turn it off to not prematurely complete the campaign).The reason was my strategy, from the very beginning, was hyper-aggressive.

The first mission, Ural, I attacked the moment I was able to and destroyed the entire base. I destroyed the enemy base and took their resources for myself. This strategy is initially difficult, but gets much easier after you obtain the repair technology and the amazing type C tanks from the arctic 2 mission.Later on, once I got the UFO from the UCS mission, my strategy became even more successful because, in virtually every mission, the UFO could single-handily destroy an entire UCS base with no more than occasional repair support.

I'd then use my type C tanks (and later on, heavy assault Volgas) to take out any LC bases.The enemy isn't like you: They don't have central bases where they can perform research. Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage.In the final mission, which for me was the Amazon because I did that mission last, I'd done such a good job destroying bases previously that the UCS has never managed to acquire Jaguars, Heavy aircraft, or even shields, so my UFO always tor their ground units to shreds.

The LC fared even worse, having only ever achieved double chain guns, light aircraft and electro cannons: They had NO shields, NO heavy weapons and NO heavy chassis, much less a weather control device.I'm now replaying the UCS campaign and only a few missions in but having a harder time because the mission setups are making hyper-aggression strategies more difficult. In the first mission, the Ural, for example, in my first attempt I was able to destroy the ED forces soon enough that I stole 3500 of their resources, but they managed to conduct 4 researches to my 1. I re-started the campaign, re-attempted that mission and managed to steal 6500 of their resources while limiting their researches to only 3. (The after-mission report screen shows you how many researches each enemy got.) Catching up to the ED will be harder, but you can bet I'm going to kick their asses every chance I get.

Prator: You know, it would have been fantastic if the game's manual or anything had mentioned this. These are things I did not notice until much much after my original purchase of the physical copies back in the day. Kind of really makes the game unique and realistic in a way though, to where destroying research bases in early missions fast, actually DOES slow the war effort on the whole of the enemy later on. It feels more like real war in this way, for this reason, the game remains a classic, idk of any RTS that have done this since really. Prator: You know, it would have been fantastic if the game's manual or anything had mentioned this. FunkOff: The enemy isn't like you: They don't have central bases where they can perform research.

Earth

Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage. Yet it seems like the AI has to cheat. For example: I've replayed the first ED mission of Escape from the Blue Planet several times now and also the following mission Himalaya. Before I start the first mission I build a army made of Pamirs and MG-Taigas in order to rush the LC base instantly. When the mission starts I move to the ressource area, construct a landing zone and import all my tanks. I rush their base about 2 Minutes after the mission had started. The base isn't even complete, yet they don't have any ressources left.

I destroy everything and up to this point, they don't even have research labs. As soon as they're about to land the get destroyed by my MGs. And they're trying HARD to rebuild their base, I have to destroy about 5 flying research labs, 10 solar power plants and 3 headquarters.And still in the final stats after the mission the AI managed somehow to research 4 or 5 technologies while only mining 8000 Credits at max. How the hell is that even possible?The same with Himalaya. The smaller AI doesn't have any labs and gets destroyed pretty easily. The main antagonist has a base which is impossible to destory since it has like 10 heavy guardian towers and a lot of units. They don't even have research labs and yet managed to research 7 technologies while being at war with me.Then I tried cheating myself: with armageddon I destroyed everything a few seconds after the mission had started.

And look at this: Now the enemy has not researched ANYTHING. So either I'm sucking at being a rusher, which I will not deny, or the AI has its own rules. It's also very funny to see how many units the AI can spawn even though it should be bankrupt at some point. In Ural it was the case: While the base was tried to be rebuilt over and over again the enemy kept spawning moons and lunars non stop.I also have to add that I tried all of this on easy and hard difficult.EDIT: correction: The blue LC AI in fact has one research lab in the Himalaya mission.