Class Of Heroes 2 Wiki

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This Starter Guide is a work-in-progress. Feel free to add your own tips for the starting player!Company of Heroes 2 is a real-time strategy game set on the Russian Front in the Second World War.

Screenshot from Heroes of Might and Magic V. King's Bounty (1990), an earlier game from New World Computing, largely precipitated the design of Heroes and is included in some Heroes anthologies. It was later remade and branded as a Heroes title for the PlayStation 2 game, Quest for the Dragon Bone Staff.A sequel to King's Bounty was released in 2008 as King's Bounty: The Legend. Strength affect how much physical damages the character will do. Each strength point increases the character's maximum power by one (but does not increases its minimum value). Do note that strength increases damages from close and long range weapons alike. Wisdom affect how much magical damages the character will do.

In the campaign setting players take the role of Soviet forces fighting to repel the German invasion.Company of Heroes also features a robust online PvP mode. Each player assumes a role on an opposing side of the conflict and skirmishes for control of a battlefield.Basic Controls Infantry units are divided into squads. Squads may be selected by single-clicking the shield icon above a formation of soldiers. Squads may also be selected by left clicking in the appropriate shield icon in the top right corner of the screen.Multiple squads may be highlighted by drawing a selection box around them with the mouse. Double-left clicking a unit shield selects all nearby units of the same type.Right-clicking on an enemy unit targets it, causing your selected forces to concentrate fire on the highlighted enemy detachment.Many units have special abilities available in the bottom-right corner menu. Activate these abilities by left-clicking on them, then left-click again on the map to select targets.For example, throwing a grenade requires left-clicking on the grenade icon, then left-clicking on an appropriate target.Different units have different special abilities.Tactical Fundamentals Cover: Infantry units should remain in cover whenever possible.

Comes in two conditions, yellow cover (half) and green cover (full). Units in cover take less damage from most enemy attacks.Cover is of little use against grenades tossed over barriers. Are short-range weapons, so units in cover should concentrate fire on approaching enemies, as these are likely grenadiers.Negative cover also exists. Negative cover represents an area where your troops are especially vulnerable to enemy fire. Roadways count as negative cover.Cover is also directional. Units attacked from an unprotected flank do not enjoy the benefits of cover.Weather: is a severe threat in Company of Heroes 2. Units exposed outdoors in heavy snow will freeze to death in minutes. Mabinogi shock.

Soldiers can warm up inside structures or near campfires.Units in cold areas have a temperature bar. When the bar turns blue, the unit is freezing. When the blue meter bottoms out, the unit is dead.Snipers and most vehicles are immune to the freezing effects of snow.Snow also slows movement considerably outside of well-marked roads.Build and Repair: create, which in turn provide construction resources for your forces.allow you to summon new forces to the battlefield. Provide useful cover and combat-oriented structures.allow you to create new units. Clicking in a building reveals a menu of available units.

Select the desired unit type from the menu and construction will begin. Once completed, the unit will move into place adjacent to the building.Units may also be created in remote locations by setting a. By clicking on a structure and then right-clicking on a map location, a Rally Point is created. All units built by that facility will subsequently spawn near that Rally Point.Structures: Structures provide some protection from both enemy fire and the elements. Grenade.pngMoltov Cocktails and Grenades:These weapons are only useful in close range, but allow the attacker to deal massive damage against units in cover. Grenades are best deployed by a unit when covering fire is provided by a nearby ally to distract the enemy.Armor: Armored vehicles command respect on the battlefield.

They are highly resistant to small arms fire, mostly immune to cold, carry heavy weapons, and traverse the battlefield with relative quickness. For all of these reasons, tanks are a natural choice to spearhead assaults.Tanks do have some prominent vulnerabilities. AT mines can quickly disable them. Anti-tank guns are very effective against tanks, especially when striking from the side or rear. And of course Tanks are vulnerable to fire from other heavy vehicles.Suppression and Pinning: Suppression fire from an or can slow the movement of infantry, causing them to drop prone and cease moving. A unit held too long under suppression fire is pinned, and can no longer attack or move forward.Suppressed units are marked with a yellow triangle.

Pinned units are marked with a red triangle. Smoke.pngSmoke:Smoke is used to break line-of-sight between units. When interspersed between Heavy Machine Guns and pinned troops, it allows soldiers suffering from suppression fire to regain their mobility. Smoke also limits or prevents direct fire between positions.Fire: Fire sometimes appears on the battlefield as a result if explosions or from the use of a. Units standing in fire absorb continual damage. Units will not necessarily flee fire on their own, which means you should keep a watchful eye on fire zones. Fire can also be generated by which are absolute murder when applied against infantry.Flanking: Units typically crouch in cover whenever stopped.

Since most cover is directional, a canny commander will attempt to turn an enemy's flank when attacking. Striking an enemy from the flank strips them of their cover bonus. Using smoke and elevated obstacles masks your movement from enemy fire and makes flanking easier.Resource Management Three key resources exist in Company of Heroes 2.Manpower: Manpower effects the ability to generate infantry units.Munitions: Munitions effects available special abilities for units.Fuel: Fuel effects the ability to spawn vehicles.These resources are generated by control points, each marked with a flag and a corresponding icon.

Assuming control of one of these points grants the holder access to greater resources.To take advantage of captured resources, players must allow clear lines of territorial control between their buildings and resources. Resources captured without connection to friendly territory do not benefit the player, though they do deny the enemy access to resources.may be constructed at the base of control points, creating more efficient resource harvesting.Players must also keep an eye on their, a measure of total available units on a map. Players may not create more Units than permitted by their Unit Count.Global Unit Control The top-right corner of the interface is the Global Unit. This corner includes a number of icons, each of which represents an active unit under your control. Double left clicking any of these icons focuses the camera and control on that unit.

The symbol at the center of the icon represents unit type. At the bottom left corner of each icon is its cover status (yellow for half cover, green for full, red for negative). The bottom left corner displays a white clock if the unit is currently inactive. A separate white weapon icon appear s immediately below the unit icon should that unit be wielding any special weapons. A thermometer indicator appears next to the icon of any unit that is in danger of freezing.Ten Tips for New Company of Heroes 2 Players 1.

Learn the Game Behind the GameThere are two layers at work in Company of Heroes 2: the tactical and the strategic. These two games are interdependent, and you need to control and balance both well to achieve any regular success. The Tactical game is obvious, comprising the battlefield flanking and maneuvering detailed through most of this wiki guide. Less obvious but perhaps even more important is the Strategic game, the number-crunching, load balancing aspect of resource management.Your Manpower, Munitions, and Fuel are a delicate blend, and at the beginning of your Company of Heroes experience you’re going to be hard pressed to know what to do with them.

Though your natural inclination is likely to be conservative and hoard your precious resources, it may actually be best for new players to build units almost as fast as they can, aggressively moving forward, capturing new resource points, and experimenting with new unit types and strategies. As time passes and with more experience, begin to scale back the rush to production, learning just how long it takes to bring certain unit types online.For beginning players, controlling your Manpower, Munitions, Fuel, and can seem daunting. It will take quite a bit of practice to find a blend of resources that fits your individual strategy.

Which is why.2. You Shouldn’t Be Afraid to LoseYou are going to lose a lot of matches when you start playing Company of Heroes 2 against the AI and other human players. This has nothing to do with any relative intelligence, and everything to do with mastering a huge, multi-faceted resource management and tactics simulation with a complex interface and multiple tech and command trees.

You’re going to lose, you’re going to feel incompetent for a while, and with every loss you’re going to learn something valuable that will make you a better player.3. Learn to Aim Your MGsdon’t automatically track their targets. Instead, they present a cone of fire and only attack targets within that cone. If your aren’t pointed in the direction of enemy forces, they aren’t doing you any good.Position MGs in areas with clear lines of sight. The Truesight system prevents firing on invisible targets, so your firepower is wasted if you’re facing too many obstacles. Position your MGs near large open areas or near visible choke points where they have good visibility and can funnel enemies.Remember that the primary purpose of fully automatic crew served weapons is to pin and trap infantry.

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Place your guns in areas where suppressed infantry will be far from relief and likewise vulnerable to concentrated attack from units supporting your MG.4. Flame On!are ridiculously overpowered. Apparently soldiers in COH2 are made of plastic. Poking holes in them actually doesn’t do much, but expose them to an open flame and they melt into slag in seconds.

Keep in mind that Ash loses Risk Points as time passes in Relaxed Stance (i.e. No weapons out; so he can climb, push, pick up stuff and calm down after a fight) so take the time to let him chill out between fights. Vagrant story ps1. For these, timing is still the key. There's another group of Battle Abilities that are used to defend.

Use flamethrowers to your advantage, exploiting their wonderful immolation powers.5. Tanks a Lotare great units for new COH players to fool around with. They’re easy to manage in small groups, relatively durable, and typically adept at engaging both infantry and other vehicles with some effectiveness.

Tank tactics are hardly rocket science. Drive forward, avoid mines, and attack other tanks, preferably from the sides or rear and in superior numbers. Yes, there’s more to it than that, but it’s a good start.6. Use the HotkeysLearn that hotkeys.

Faster commands mean greater efficiency, which means more units where you need them delivering more hits where you want them. The menus and sub-menus are ponderous enough to navigate with mouse. Keystrokes really do give you an edge.7. Cycle!Likewise, take advantage of cycling shortcuts to move rapidly between units, keeping an eye on what’s happening to them. When you have a dozen squads scattered over a quarter-mile of battlefield, a lot can change in only a few seconds.Use cycling to mother-hen your wayward troops and keep them out of trouble.8.

Pick Stuff UpThe battlefield is strewn with helpful weapons, munitions boxes, and various and sundry other artifacts. Your troops can requisition dropped, and other weapons, and should do so whenever possible. Company of Heroes 2 is ultimately a battle of resources. Whoever has the biggest numbers wins in the end, and every unclaimed heavy weapon is a free advantage that increases the value of your forces.

So use them!9. Run Away!Backing up is not an admission of failure. The historical Russian army feared retreat, but often stepping backward is the best tactic you can employ.

Retreat allows infantry to escape suppression, draws opponents into traps helps tempt enemies into overextension, and can create salients, extended lines of enemy forces vulnerable to flanking and pincer maneuver counter-attacks.10. Master Combined ArmsNo one type of unit can win in Company of Heroes 2. You’ll need the combined efforts of combat infantry, engineers, light vehicles, armor, AT, and artillery if you want to have a prayer of winning battles. Each unit covers the weakness of others. AT nullifies the threat of machine gun or flame equipped vehicles. Armor is mobile, fast, and laughs in the face of MG fire, but is vulnerable to counter-attack and ambush.

Engineers are weak in combat but provide the means to defend territory and create new units. Keep units of different types in close proximity to cover for one a.