Battle For Wesnoth Mods

  суббота 04 апреля
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Battle For Wesnoth Mods Average ratng: 6,8/10 7251 reviews

Developer The Battle for Wesnoth Project and Publisher Wesnoth Inc. recently released their new game titled Battle For Wesnoth. it is an indie free to play turn-based strategy game where players play as a young prince who has vowed to take revenge against the evil force who has captured his home.

In the game, players need to collect resources, build an army, explore the new area and do much more. you can do this all by yourself or you can use the console commands/cheats to make your life a bit easier. below you find some useful commands for your gameplay.

In Battle For Wesnoth, players need to collect resources, build an army, explore the new area and do much more. You can do this all by yourself or you can use the console commands/cheats to make your life a bit easier. Below you find some useful commands for your gameplay.

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List Of All Console Commands/Cheats In Battle For Wesnoth

You can access the command mode by pressing Shift + : (:=colon) in single-player mode. if this does not appear you need enable the console command. first, go to games properties from steam > General tab > Set Launch Options. there type -console and launch the game again.

The Debug Commands are more advanced than regular commands which can change gameplay elements like army, resources and more. to activate the debug commands so bring out the command console by pressing Shift +: and after that, you need to type debug. this will enable the advanced command mode.

Console Commands

  • :lua statement – execute a Lua statement
  • :nodebug – disables the debug-mode commands
  • :n/next_level – this command will skip to the next scenario by activating a win
  • :cl/choose_level – this will give you a menu which allows you to directly move into a specific scenario.
  • :create unit_typethis command will create any unit type
  • :discover/undiscoverShow – this command will show the all hidden unit descriptions in the game or hide them.
  • :fog – this command will toggles the fog on or off
  • :gold amount – this command will add gold to the current player
  • :inspect – this will show and inspector menu showing all the variable info, team info, ai info.
  • :shroud – this command will toggles the shroud on or off
  • :set_var attribute=value – this command will give a WML variable to a given value
  • :show_var attribute – this will show a menu with the content of the variable
  • :show_coordinates (or :sc) – this command will show and overlay of x,y coordinates on map tiles.
  • :show_terrain_codes (or :tc) – this command will show and overlay of the terrain codes on visible map tiles.
  • :throw/fire event_name – this command will throw an event by name you specify.
  • :turn [number] – this commands will change the current turn to your input specified number. If there is no number the turn number will be increased by one
  • :turn_limit [number] – this commands will change the turn limit for the current scenario to your specified number. If there is no number, the turn limit will be switched off
  • :unit advances=N – this command will level up the selected unit N times
  • :unit attribute=value – this command will set a selected unit attribute to a value
  • :unit hitpoints=amountedit the units hitpoints
  • unit experience=amount – edit the units experience
  • :unit status=petrified,-slow – this command sets or unsets statuses on a selected unit. use – in front of the status to unset.
  • :unit invulnerable=yesthis command makes the selected unit invulnerable

Advanced Wesnoth Wars AboutIt's a mod for 'Battle for Wesnoth' open-source videogame. Author:. Version: see. Changelog: see. License:. Code Repository. DedicatedDISCLAIMER FOR MODDERSYou can reuse the code of this mod in your own creations, without asking my authorization, only if you share it with the same License, freely.But I will really appreciate to know my code is used on your project, and that you credit my work somewhere in your code.

DescriptionLast Wesnoth version tested: 1.14.7A collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay.It changes the combat approach, making it easier for good tacticians, harder for the others.All theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides (including AI)It also includes some options to give interest to level-up units after max advancement.The features which keep the Campaigns balanced are enabled by default. The others features are more aimed for PvP multiplayer, or being played on campaign in a lesser difficulty.Features list:.No Random Combats: attacks never miss, terrain bonus is instead used as damage reducer.Increased Damage: To compensate the high terrains defenses.

Only applies for 'No Random Combats'.Squad Mode (HP-related strikes): Units lacking lot of HP do proportionally less attack strikes (or less damage for single-strike attacks). Swarm is a worse ratio (-1 strike if you miss just 1 HP), but native, so considered by AI. In both cases, minimum strikes will be 1, and will not apply for berserk.Level-Up: Relative Healing: When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. The special case when post-advancement Max-HP is smaller than pre-advanced is also handled.Level-Up: Random Bonuses After Max Level Advancement: Units already AMLA (purple XP bar) gain an extra random ability or increased stat each time they level-up again.Level-Up: Promoted Leaders After Max Level Advancement: Post-level 3 standard units reaching their first AMLA level-up will be able to recruit the same units as the original leader, recall, and be prefixed 'Chief' with a bronze crown icon (keeping the Loyal icon in case).

Excluded for special Heroes.Updated Epic Heroes: The Leaders and Heroes (gold & silver crowns) gain an increase of 20% of their attributes and a small regeneration ability, making them harder to kill. Excluded for Promoted Leaders.Learning from battlefield (Passive XP): Extra XP for all units each turn (except for the ones not recalled).Learning from healing (Max XP/turn for Healing): Each turn, Healers will earn 1 XP for each adjacent wounded (but not-poisoned) ally, but you can limit the max/turn.Updated Berserk tweak - Fury: Replace 'berserk' by a new 'Fury' weapon special, way more interesting. A warcry related to the fury level with also be displayed.Updated Ambushed tweak - Surprise Attacks: An ambush will trigger a quick combat in which the ambushed unit can't counter-attack. Awesome combined with NINJA WARS!.NEW Ninja Wars (Stealthy units): Most of units will melee back-stabs, poison arrows, distract from ZoC, be faster and invisible/ambushers in villages, forests, deep water, or everywhere at night. For funny PvP with fog-of-war focused on ambushes / hide&seek.NEW Level-Up After Max Level Advancement: Increase Level Number (The unit level will continue growing with the AMLA level-ups).Also includes a PvPvE scenario: '4p - Ruvaak Mirage Atoll' optimized to be combined with all features.Feel free to contribute!If you experiment a bug, please report it to me on the forum, then try to disable the feature (see next section). How To Enable/Disable Mod Options during a Scenario/CampaignThe mod works when features options are changed during a game.When you disable an option, MOST of the changes made on units by the features are removed.

But it's experimental. During a game, type::debug(except if you launched the game with -debug argument)2) Then open Lua Console(default: `, but you can see it in Menu Settings Shortcuts Display lua console)3) Copy/paste/execute one of the following lines related to mod features.- Change the number in parentheses: 0 (zero) means disabled, 1 enabled.- When specified, you can replace it by another number. (like in feature 02, 04, 05, 08.)- Most of the changes will be operational immediately, or next turn, or next scenario. But units already modified will keep theirs changes.The commands to edit each feature and remove/re-enable changes on units. Updatefeature01( 0) - NoRandomCombatsawwstatus. Updatefeature02( 0) - Squad Mode 1 = custom, 2 = swarmawwstatus.

Updatefeature03( 0) - L-Up AMLA Promoted Leaderawwstatus. Updatefeature04( 0) - passive xp, 0 to 6awwstatus. Updatefeature05( 0) - healing xp 0 to 6awwstatus. Updatefeature06( 0) - L-Up relative healingawwstatus.

Updatefeature07( 0) - verbose debug messagesawwstatus. Updatefeature08( 0) - NoRandomCombats Damages Adjustment, to -20 to 40awwstatus. Updatefeature09( 0) - AMLA Random Bonusesawwstatus. Updatefeature10( 0) - Epic Leadersawwstatus. Updatefeature11( 0) - Ninja Warsawwstatus. Updatefeature12( 0) - Berserk tweakawwstatus. Updatefeature13( 0) - Ambush tweakawwstatus.

Updatefeature14( 0) - L-Up Notifawwstatus. Updatefeature15( 0) - L-Up AMLA numberIf you want to display all currently enabled features (and the associated number), copy/paste/execute this line the lua console. UpdatefeatureXX( 0)awwstatus. UpdatefeatureXX( 1)See previous section to know how to open console or when the changes will applies.